Warning: A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Returns a reference to the UIBar object for chaining. Not everyone has Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. And feedback from the folks over at the Twine Games Discord Server. State API. Note: See UI API for more information. Note: Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Collects tracks, which must be set up via <>, into a group via its <> children. May be terminated by a <> macro. See Config.macros.maxLoopIterations for more information. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. Functions, including statici.e., non-instancemethods, due to a few issues. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Function templates should return a string, which may itself contain markup. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Passage render. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. In SugarCube, they come in two types: story variables and temporary variables. Appends the given content to the dialog's content area. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Returns a reference to the current AudioRunner instance for chaining. All changes within this version are elective changes that you may address at your leisure. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Wikifies the given content source(s) and appends the result to the target element(s). As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Arithmetic: The expression yields a number valuee.g.. See <> for more information. Returns whether the specified key exists within the story metadata store. Assigns the value on the right-hand side of the operator to the left-hand side. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Appends one or more unique members to the end of the base array and returns its new length. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. See Macro API for more information. These instances will be noted. Returns the topmost (most recent) moment from the full in-play history (past + future). Warning: AudioTrack API, AudioRunner API, and AudioList API. This is chiefly intended for use by add-ons/libraries. Essentially, a combination of < > and <>. Does not modify the original. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Paste in the Base64-encoded media source as the passage's content. In SugarCube you can convert them if you need to. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Warning: For example: Deprecated: SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Yes it is possible. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Data stored there won't take up space in the game history, but will be accessible both from Twine and . For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Doing so allows interactions with the text to also trigger its <>. State.has() does not check expired moments. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. In particular, the parameter list for the Dialog.setup() method has changed. Returns the bottommost (least recent) moment from the full in-play history (past + future). classes) guide for more information. Removes classes from the selected element(s). Sets the maximum number of states (moments) to which the history is allowed to grow. Warning: Pease, do not take your players' bandwidth and data usage lightly. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Help with arrays in sugarcube 2. Returns whether the named template exists. Sometimes there are breaking changes, however, and these must be addressed immediately. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Note: It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Note: Roughly equivalent to the :passagestart event. To modify the values contained within variables, see the <> macro and setter links. Does not modify the original. The Config API serves the same basic purpose. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Cannot delete tracks solely under the control of a playlist. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Returns the number of times that the passage with the given title occurred within the story history. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Shorthand for jQuery's .off() method applied to each of the audio elements. Used within <> macros. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. They are defined via the Template API. See Template API for more information. Shorthand for jQuery's .off() method applied to the audio element. Deletes the specified on-load handler, returning true if the handler existed or false if not. with 2.0. Make sure to keep the files together if you move them out of the included directory. Selects all internal link elements within the passage element who have been disablede.g., already chosen. The DOM ID of the story, created from the slugified story title. Prepends one or more unique members to the beginning of the base array and returns its new length. See the < > macro for its replacement. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Note: SugarCube. Does not modify the original. Happens at the end of passage navigation. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. See the <> macro for its replacement. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Returns a reference to the dialog's content area. Equivalent to including the nobr special tag on every passage. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Note: Before beginning, make sure that your Twine game is set up for the SugarCube format. Warning: TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory . If omitted, the story title will be used instead. Only deletes the group itself, does not affect its component tracks. See the :passagestart event for its replacement. Note: The body of the page. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. The core audio subsystem and backend for the audio macros. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Passage, tag, and variable names that have special meaning to SugarCube. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Instead, the macro is passed a receiver variable which is set to the value input by the user. Does not modify the original. Widget arguments array (only inside widgets). However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). See the memorize() and recall() functions for its replacement. Note: If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. This setting exists to prevent a misconfigured loop from making the browser unresponsive. There are many ways to use and interact with variables. Once the code has been fully executed, the contents of the buffer, if any, will be output. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Note: The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Use the Edit Story JavaScript story editor menu item for scripts. Deprecated: Etc. An array of discrete arguments parsed from the argument string. It is not a mechanism for moving data between stories. Deprecated: You should virtually never need to use the verbatim HTML markup. The pill container contains pills for each day of the week. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. See the Localization guide for more information. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Returns whether the engine is processing a turni.e., passage navigation has been triggered. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Sets the selected tracks' volume level (default: 1). Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Passage display. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Global event triggered as the last step in closing the dialog when Dialog.close() is called. See the <> macro for its replacement. StoryMenu, etc. See the <> macro for its replacement. Note: Creates a cycling link, used to modify the value of the variable with the given name. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. It is strongly recommended that you use only one stylesheet passage. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Note: Deprecated: This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Warning: To update the value associated with a key, simply set it again.
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